- Cosmic Poemscolonialism, cosmos, poetry
Captures of galaxies with circles normally indicating the names of celestial objects, but here automatically composing poems on the colonial dimension of the conquest of space.
Signsgalaxy, poem, starTechniquescollage, generative, textStateirreal - Inhuman Fluxus Seriesfauna, space
Attaching a sensor to a bird (we could also imagine a representation of insects, like bees). 3D representation of its movements in a day and 3D printing of the result, in a parallelepiped with only edges.
Signsbird, insect, movementTechniques3D, sculptureStateirreal - Human Fluxus Seriesbody, space, work
Attaching a sensor to a dancer's ankle (we could also imagine this experience with the day of a worker in a factory). 3D representation of movement and 3D printing of the result, like a sculpture of the movement itself, of life itself, in a parallelepiped with only edges.
Signsdance, movement, workerTechniques3D, sculptureStateirreal - Liberationcolonialism, politics, war
In a cellar-like room full of hooks on the walls. A chair in the middle, slowly calcining until it disappears completely. In the background, screams and Algerian music.
Signschair, fire, tortureTechniques3D, soundStateirreal - Hêtre et non-êtreflora
Simulation of an ashen forest of beeches. Trees that gradually crumble until there's nothing left.
Signsashes, beech, fire, treeTechniques3D, simulationStateirreal - Fossilsfauna, simulacrum
Training an AI to produce imaginary fossils and their accompanying taxonomy.
Signsfossil, realityTechniquesAI, collageStateirreal - Tanks skinbody, war
Tanks covered in a skin-like veil. The sound of the wind.
Signsskin, tank, windTechniques3D, soundStateirreal - Christic Machinebody, industry, pollution, war
Superimposed representations of Christ and images of bombers in the sky. Automatic generation of these modern crucifixes.
Signsbomber, Christ, planeTechniquescollage, photographyStateirreal - Collapsed hologramurbanity, war
A collapsed building in a war zone, but in a holographic representation of its ruins. You can turn around the rubble. Screams seem to emanate from the rubble.
Signshologram, rubble, ruins, screamTechniques3D, soundStateirreal - 49ershistory, industry, portrait, worker
3D rocks resembling coal, composed solely from a computer calculation, rotate in front of 49 portraits of miners, in homage to the 49ers and the coal miners.
Signscoal, mining, oreTechniques3D, collage, shaderStatein progressq - Beehivefauna, pollution
A simulation of a beehive, with bees moving autonomously to gather unreal, abstract, plastic-like flowers.
Signsbee, beehive, flower, plasticTechniques3D, AIStateirreal - O Congobody, flora, history, politics
In a tropical clearing with abstract shapes, whose edges are inaccessible, a pile of bloody black hands falls from the sky until the clearing is filled. In the background, the sound of forests, screams and Congolese music.
Signscolonialism, forest, hand, tortureTechniques3D, sculpture, soundStateirreal - periodic miningindustry, mineral
In a 3D space, on the floor, the periodic table. In each cell, a triptych for each element of the periodic table. Each element is represented by the raw form of the ore, the human violence that makes its extraction possible, and the finished product where the ore disappears.
Signschemistry, element, ore, periodic table, product, stoneTechniques3D, sculptureStateirreal - Facelessbody, industry, portrait, worker
In a deserted 3D space, a very high double mirror. Two workers sit on chairs on either side of the mirror. Each worker faces her reflection, but cannot observe the other. However, both have closed eyes, peaceful faces, blue overalls blackened by work and bloody hands. Factory noise populates this 3D environment.
Signschair, face, hand, mirror, womanTechniques3D, sculpture, soundStateirreal - Ochre bombscartography, urbanity, war
An aerial view of a city. Ochre and grey tones. With each click, bombs are dropped from the sky. Seconds later, destruction appears. No human beings are visible, yet a counter in the corner of the screen indicates the number of dead.
Signsaerial, bomb, cityTechniques3DStateirreal - Elevationbody, emptiness, politics
An empty 3d space. A bottomless hole in the center. All is gray. Ash floats. And bodies float above the black abyss. They sway slowly. They hang, faceless. They hang from tall, crane-like structures. In the background, stretched, glitchy Persian music, marked by howling.
Signscrane, execution, facelessTechniques3D, soundStateirreal - wwwortexpollution, sea
Create a 3D waste vortex with the gentle vibrations of moving water. You can move through it as a seagull.
Signsseagull, vortex, waste, waterTechniques3D, simulationStateirreal - unreal targetscartography, war
Plotter-art drawing of the ruins of wars where AI has been used to designate targets, as in Gaza. These images are first created as collage of AI generated images, with recursive prompts that includes war and AI implication.
SignsAI, concrete, drawing, ruinsTechniquesAI, collage, plotterStateirreal - extinctiondream, fauna
From a set of images representing extinct species, such as the Psephurus gladius, and zoological plates from the 19th century, the century in which modernity unleashed its unprecedented power to destroy living species, train an AI to invent new species and their taxonomies.
Signsextinction, modernity, zoological plateTechniquesAI, drawingStateirreal - wired bookinhuman, intelligence
The creation of an exhibition book, made up of A4 sheets printed on both sides and bound together by two metallic ties, possibly wires from a computer, which can be used to hang the image on the wall. On one side of the sheet is a text, and on the other an image. Both works are created in collaboration with an AI trained on a given open-source corpus, rather than using a large abstract and closed-source LLM. The theme of this co-creation is the human/inhuman boundary and the cooperation that can take place there, telling an indissociation rather than an association between humans and machines. Each sheet is to be a unique work, but one that fits coherently into the whole that composes the book.
SignsAI, book, creation, wireTechniquesAI, collage, print, textStateirreal - fridge galleryagriculture, flora, industry
A 3D space with an empty open fridge. On the fridge door, images of landscapes undergoing industrial farming. The fridge door becomes the exhibition space. The images are located in different places each time the scene is loaded.
Signsexhibition, fridgeTechniques3D, collageStateirreal - pipeline greedindustry, mineral, pollution
A 2D snake-like game in which a pipeline catches oil wells.
Signsoil, pipelineTechniques2D, game, pixel artStateirreal - peaceful as a disasterclimate, disaster
- In a 3D space that simulates a peaceful sea, some images are floating. These images are automatically generated from a database of images of climatic disasters. At each visit, the space produces new black-and-white and inverted images, full of noise and distortions, from an element in the database.
Signsflood, tempestTechniques3D, generative, simulationStateirreal - A stone in the cyberspacemineral, simulacrum
Random image generation: create stones that don't exist, using only shaders.
SignsrockTechniquesgenerative, shaderStateirreal - Still lifesordinary
3D still lifes, composed of contemporary objects, notably computers, industrial foods, accompanied by a skull, to express the virtual dimensions of a memento mori.
Signscomputers, industrial food, modernity, skullTechniques3DStateirreal - Order & Ordealindustry, war
Random image generation: a grid of ammunition of different sizes on a white background. One of the bullets is in use.
Signsammunition, gridTechniquesgenerative, photographyStateirreal - Metallic branchestree, urbanity
Random image generation: superimposed branches and wires against a white sky.
Signsbranches, wiresTechniquescollage, generativeStateirreal - empty roomemptiness, existence, politics
3D simulation of an empty room. A liminal space under surveillance, as if it were filmed by a CCTV. Nothing happens. We see the course of the sun. Time passing. However, every now and then, shadows seem to cross the room.
Signsliminal space, live camera, room, shadow, sunTechniques3DStateirreal - mineral emptinesscontemplation, mineral
3D simulation of an empty world. In the center is a pile of stones and a bottomless hole. You can pick up a stone and throw it into the void. If thrown into this hole, it makes a noise, and after a few moments the stone returns from the sky to rush back into the hole. This loop creates a symphony of falling.
Signsabyss, emptiness, hole, loop, skyTechniques3D, simulation, soundStateirreal - oil floodcontemplation, mineral, pollution
A 3D staging of an oil well flooding the desert floor of what appears to be an island surrounded by oil.
Signsdesert, flood, island, oilTechniques3DStateirreal - aschen circleabsurdity, contemplation
A pixel-art walkway, all gray and ashen. A spectral character on this path, movable by a 2D game engine. It's only possible to turn in circles. At the center and periphery of the circle: emptiness. However, it is possible to kick a rock that is thrown further along the path. All is uncertainty and boredom.
Signsash, boredom, circleTechniques2D, game, pixel artStateirreal - Broken portraitbody, portrait
Projecting an image of the collage of a portrait, intermittently glitched, onto the portrait's broken bust.
Signsbroken, glitch, projectionTechniques3D, collage, sculptureStateirreal - Zen Chasmarchitecture, contemplation, garden, mineral
A rock garden. At the edge of a chasm. White stones in an ashen world. Not all the stones are visible at once. Each wander redraws the space of finitude. A sizzling void: the sound of silence.
Signschasm, void, zenTechniques3D, simulation, soundStateirreal - Dead Murmurationcontemplation, extinction, fauna
Since the 1980s, 800 million birds have disappeared in Europe. In cyberspace, as one of the many causes of their disappearance, we set up burial mounds to remember all these lost birds. Tumuli as far as the eye can see, composed of bird corpses laid out on a cracked, desert floor. An endless space of wandering and memory. Of an inhuman memory. In the empty sky, in the yellow sky, the incessant, ghostly song of these birds.
Signsdead, desert, murmurationTechniques3D, soundStateirreal - Ruined Exospherecontemplation, cosmos, pollution
A floor covered with golden-colored space debris. In the center, an augmented reality simulation where the viewers are surrounded by waste, obstructing their view.
Signsexosphere, garbage, ruinedTechniques3D, AR, installationStateirreal - Cartidges & Plaguesarchitecture, contemplation, war
An empty, vast, concrete hangar. No doors. On the ceiling, loopholes like lacerations let in a little light. The floor is covered with empty cartridges. At roof level, several openings through which a human can't pass, but from which more and more cartridges fall continuously. The hangar gradually fills up. The metallic sound of footsteps on the floor mingles with the distant, muffled sound of explosions.
Signscartidges, concrete, explosion, plaguesTechniques3D, simulation, soundStateirreal - Uncanny Craterscontemplation, extinction, resurgence
A field of craters. Mist. All is gray and ashen. Inside the craters, a little water, and a luminescent organic form that comes to life. In the background, white noise punctuated by distant explosions.
Signscrater, uncannyTechniques3D, simulation, soundStateirreal - Bye Bye Blackbirdcontemplation, fauna, pollution
A rusty cage covered in ash. The floor is rocky, also covered in ash. Inside the cage, a dead blackbird. All around the cage, an electric sound blends the song of blackbirds with the sound of a forest being felled.
Signsblackbird, byebye, captive, emptinessTechniques3D, soundStateirreal - Dark Aquariumcontemplation, flora, ocean, pollution
An aquarium in a dark space. A large aquarium, a very large space. You can go around the first one. Slowly, slowly. Inside, black smokers. Extinguished. Perhaps not. Black water, suspended dust and a milky stain. A sort of jellyfish floating around the hydrothermal vents. It's a plastic bag. All around this 3D simulation, the framework of 3D-printed smokers, consolidated by a mixture of iron, copper, zinc and plastic bags.
Signsaquarium, dark, modernity, plasticTechniques3D, installation, sculpture, simulationStateirreal - Sooty Poolabsurdity, architecture, contemplation, mineral
An infinite space with a tiled floor. In the middle of this space, a swimming pool. Empty. Pieces of coal fall into it, gradually filling it until it forms a tumulus. When this mound seems to disappear into the black clouds from which the coal falls, the world turns upside down. The pool is empty again. And the coal begins to fill it again. In the background, the distorted sound of lapping pool water.
Signseternal, pool, return, sootyTechniques3D, simulation, soundStateirreal - Silicon Worldextractivism, obsolescence, technology
A desktop computer stuffed with straw. In the background, the superimposed sound of a wheat field and a silicon mine.
Signsfield, materialism, silicon, strawTechniquesinstallation, sculpture, soundStateirreal - Liquid Spectrehistory, politics
A burnt chair in front of a long roll of hemp canvas. On the roll, a charcoal drawing of the chair and a prisoner tortured in it. His expression dissolves in the material. Everything is abstracted to silence, to dissolution.
Signsliquid, scream, spectreTechniquescharcoal, drawing, installationStateirreal - Negative Towercontemplation, extractivism, fauna, flora, waste
A 3D space with a first-person view. We're at the top of an open-pit mine. All around the mine is yellow water. As if the mine were an island. Everything is a mixture of ochre and dust. Everything is cold and burnt. The haunting sound of a machine pervades the atmosphere. At the center of the spiral, a small object seems to glow. If we move closer, after a long journey strewn with dead birds, we discover a television showing a bucket-wheel excavator digging into the ground. Eternally.
SignsBabel, negative, towerTechniques3D, simulation, soundStateirreal - Inhuman Spaceextinction, fauna, flora, organism
In an autonomous computer simulation, a free flora, a space without human traces, where extinct species find life again and evolve freely.
Signsextinct, inhumanTechniques3D, AI, generativeStateirreal - Cirrus Aviaticuscontemplation, pollution, sky
A 3D simulation that looks like a realistic video. A blue sky. Empty. But the colors are reversed. The sky is orange. Polluted. A humming background. A drone, perhaps. Suddenly, a plane appears. Its whiteness has turned dark, and its contrail blackens the sky. Then another plane appears. Its contrail draws a black line in the orange sky. Then another plane. The pace of appearances quickens. Until the sky is completely black. And the blackness slowly dissipates. To be replaced by this hopeless orange color. The airplanes appear in random places. So the video is different every time. The eternal return of pollution.
Signsaviaticus, carbonised, cirrusTechniques3D, simulation, soundStateirreal - Random Targetsbombing, politics, ruins
A device that randomly selects an aerial view of the Earth, avoiding the oceans, and places a drone's viewfinder on it, with the smoke of an explosion at its center. Each image is then transformed into an SVG, using the topography of the target site and superimposing the viewfinder, destined for a plotter that will use charcoal to draw it.
Signsdrone, freedom, random, targetTechniquesgenerative, installation, plotterStateirreal - Ether & Ethernetextractivism, finance, politics, technology
Two computers facing each other. A slight crackle. And a heavy silence. The computers are covered in soot. A cable connecting them. A chain of rust, barbed wire and ash. An ethernet cable after all. Blocks of raw metal are attached to this chain, to this cable. Across the cable, a silent war, invisible if the screens of these two computers were not a graphic representation of the high-frequency trading they are waging against each other.
Signsether, ethernet, silicon, unchainedTechniquesdata, installation, sculptureStateirreal - Conceptual Garbageextractivism, politics, technology
A triptych. Three desktop computers. The first computer is covered with all the rare-earth elements and other metals it contains. The second computer shows a 3D simulation of the same computer, on whose screen is represented the manufacturing process of the materials it contains; in this recursive simulation, it is possible to throw at the computer, and thus destroy it, blocks that appear to be pure Silicon. A third computer displays a diagram of all the chemical elements making up a computer, with details of where these materials are available and the estimated number of victims resulting from their extraction.
Signsconceptual, garbage, materialism, siliconTechniques3D, data, installation, simulationStateirreal - Cyberordealabsurdity, contemplation, mineral
Simulation of the ordeal of Sisyphus. First-person view. A stone. The size of a human. A rocky mountain. No vegetation. Mist. An unreachable summit. Virtually invisible organisms stirring the ground, living independently of the absurdity of human activity. The visitor has no choice. He has to work. He must push the rock. And if the rock falls, he's dragged down with it. The earth talks to the sky. Without humans. The only presence is the sound of wind and cracking stones. Everything collapses.
Signsbeetle, eternal, loop, return, sisyphusTechniques3D, simulation, soundStateirreal - Wastelandcontemplation, fauna, unknowns, waste
Garbage falling from the sky. Over and over again. Strange, indeterminate and harmful organisms, harmful because indeterminate, swarming in this world of waste, in this wasteland of our representations.
Everything here is about the existence of the margins. As a garbage dump, this space is a negative space of life insofar as it is a dialectical space, the space of a dialectic of shadows.
The 3D representation of this space is interactive, allowing visitors to move waste around, or simply to discover and contemplate the intelligent creatures that live there.
Signsdialectic, wastelandTechniques3D, AI, simulationStateirreal - We Are The 20% Percentarchive, dream, fauna, organism, unknowns
We know only 20% of living things. 20% from which we build our arrogance, our desire to subject life to our representation of life.
Allowing an AI, based on our precarious knowledge, to imagine the extent of our ignorance. The 80% of shadows that swarm in our blind zone and make up some 10 million species, some of which will be destroyed without ever having been known.
From this organic dream of the machine, establish a physical archive in the form of an index card, as well as a virtualization of these 10 million entries in the form of a 3D projection in which the viewer's body can interact in this murmuration of life.
Signsmurmuration, wearethe20percentTechniques3D, AI, generative, installation, simulationStateirreal - A Lost Billboardclimate, Internet, news, wandering
A billboard lost in the middle of the desert, lost in the middle of the Internet. An endless road. One that brings the viewer back to the starting point. Infinitely. Indefinitely.
On the billboard, a poem that changes every minute, taking into account the minute it appears, the daily news, the week's climate data and the month's Internet traffic. The poems that appear are unique and disappear without a trace. They disappear in the sound of the desert that carries the reading.
Signsbillboard, desert, highway, lostTechniques3D, sound, writingStateirreal - Technonostalgiaabsurdity, nostalgia, obsolescence, pop
An interactive installation composed of multiple screens, oscillating between nostalgia and absurdity, where the obsolescence of an outdated computer interface confronts timeless ontological questions. On these screens from another age, functionless programs can, for example, feature a screen invaded by popups that pose a metaphysical question, looping progress bars, aimless labyrinthine games.
Glitches become invisible, internalizing themselves into our lives, and questioning the way our behavior dissolves into temporal and temporary objects. Glitches become the evaporation of everyday function, and our beings freeze in their objectification.
This installation can take place in "real" life, in the form of old computers with their CRT screens arranged in a circle, or more simply on an accessible website to dematerialize this work and its bittersweet sensation.
Signsafk, irlTechniquesinstallation, netartStatein progress - Grave & Gravitybody, contemplation, history, mineral
A pile of bodies. Hundreds of gaunt, tangled bodies of indistinct gender. This mound forms a circle. A little further on, another circle surrounds this mound, like a dark river, but it's a bottomless abyss. Then after this chasm, at its outer edges, a new circle of stones that stand out from the sandy ground, from its black sand, by their size, but which remains graspable by a human hand.
This can be an immersive 3D space. When viewers enter this universe, the stones in the last circle float in the air for a few moments, at face height, before gravity intervenes again and they fall to the ground. Viewers can pick up the fallen stones and throw them. They can also jump into the void, but even if they do, they can't cross the chasm. The bodies remain distant. They are only at a distance from the stones thrown.
In the background, the sound of the desert wind.
Signsgrave, gravity, petrification, spectreTechniques3D, sculpture, simulation, soundStateirreal - Birken und Bardocontemplation, flora, history, landscape, memory
An immersive space covered in mist. On the floor, a railroad track turns slightly, forming an indistinct circle. Viewers can move through this infinite space. On either side of the railroad track, monumental negative images of birch trees. The images are in black and white. Everything in this universe is black and white. It seems to be snowing ash. A dull sound plays in a loop.
SignsBardo, Birken, NebelTechniques3D, photography, simulation, soundStatein progress - Floods & Flowscontemplation, landscape, politics, sea
An aerial view of a rough sea. Everything is gray, blue, black. Everything is dark. Orange patches can be seen on the surface. Dozens of life jackets float. There are no bodies.
In a 3D digital setup, an interactive process allows to throw new life jackets into this void, into the turmoil of this void. Indefinitely.
In the background, a white noise that resembles the sound of the sea.
Signsflights, floods, flowsTechniques3D, soundStateirreal